Sean McManus's Blog
Hands on with the Korg DS-10
13 June 2008
I was excited when I heard about Korg developing a synthesiser program for the Nintendo DS, but yesterday I got a chance to see and hear it in action at the London International Music Show. I can confirm it's very cool. It wasn't officially on display on the Korg stand, but a gentleman called Tatsuki was kind enough to demonstrate his own pre-production copy of it, which looked like it had been burned onto a generic homebrew card.
There have been other instruments created for the DS before, but this is arguably the first that has been designed to work for solo performance (unlike Jam Sessions). You can create loops (including basic drum loops), and sequence different patterns to build up more complex pieces of music. Most importantly, you can save your creations to the card. Using wi-fi, you can apparently play with up to eight others and share sounds, although my understanding was that they would need to have their own cards too.
The sound was extremely high quality. It was being amplified through decent speakers at the show, but it sounded crystal clear and much like I'd expect an original MS-10 from 1978 to sound. Not that I have a great idea of what that's supposed to sound like, but I mean that it sounded like an instrument and not like a toy.
The synth appears to use the interface well. When you patch the effects, for example, you touch one socket and drag a cable to another socket to patch them together. The touchpad can be used as a Kaoss pad emulator, which bends the sounds playing according to how you stroke the touchpad, and adds a bit more of a human touch.
Here's my photo from the show:

It's due for launch towards the end of July, but won't be getting a UK launch unfortunately. So I guess I'll have to import it.
If you want to know what it sounds like, check out the sample song on the official website. There were bits in there that sounded like parts of Oxygene.
Speaking of which, the show took place at Excel in Docklands, built on the site where Jean-Michel Jarre held his Docklands concert in 1988. I hadn't been back there in twenty years, and it was strangely moving to see the Millennium Mills building still standing proud on the other side of the docks.

Labels: music, nintendo, software, technology
Downloading artwork at iTunes
27 May 2007
When I get a new CD, I study the cover and read the inlay. The artwork is part of the creative product, as I see it, and I like to know (or at least read) who arranged the strings and so on.
My iTunes experience has been sterile by comparison: a list of albums and artists, much like a spreadsheet. So this weekend, I decided to use the feature to automatically download artwork for all my albums from the iTunes shop.
It's a good job I did. I didn't realise how out of touch I had become with the acts I love.
Prince is like a chameleon, reinventing himself for each project with a new haircut and a style transformation. You can hardly keep up with his constant image changes. I certainly don't recall this one, from the Batdance single:

I love 'Let me entertain you' (when the trumpet comes in over the fade at the end, it's one of the greatest moments in pop music ever) and 'Angels' is a great singalong. I'm not as struck by some of Robbie Williams' other songs, but I'm prepared to give him a lot more slack now I know that he recorded 'Millennium' as a ten-year old boy. It's damn fine, considering:

Memo to self: if I ever meet Robbie and want to thank him for 'Entertain' and 'Angels', don't give him a banana. He doesn't like them.
It's a long time since I saw my CD single of 'Chocolate Salty Balls', a 90s Christmas chart hit for Chef from the cartoon series South Park. I don't remember this sleeve, so I guess it must have been repackaged. I think the one in the middle is Chef. He's lost a bit of weight, but he looks like he's getting into the spirit by chewing a couple of salty balls:

We've all got treasured memories of the 80s. But how to sum up the decade that gave us Spandau Ballet, The Jam, Simple Minds and The Art of Noise? How about with a picture of German punk theatre outfit Antiteater? 'This is the 80s', apparently:

I realise now how newspapers cheat us when they give us free CDs in flimsy cardboard wallets. Yeah, they claim they're paying the artists but they're definitely ripping us off! My sleeve for 'The 20 sexiest songs ever!' was just text, without any pictures. It should, it seems, have looked like this:

When I need to rock out, I like to play 'The best rock album in the world ever!', which kicks off with Kiss blasting out 'Crazy Nights' and takes us through Stiltskin's 'Inside' and Alice Cooper's 'School's Out'. It's a serious business playing the 'best rock in the world'. You can almost hear Meat Loaf's scowl. At least I can now turn to the sleeve for a bit of light relief:

Labels: music, software, technology
New: RSS feed
02 November 2006
I've added an RSS feed to this site, so that you can keep up with this blog from the comfort of your own news reader. RSS readers enable you to gather headlines and content from different sources in one place. The latest version of Google Reader is free and well worth checking out.
Review: "77 Million Paintings" by Brian Eno
12 October 2006
Electroplankton: singing with the fishes
01 June 2006
Electroplankton (and at Amazon.co.uk) is the first software I've seen on the Nintendo DS that has impressed me. It's basically a pocket toolkit for creating generative music, divided into ten sections. There's one where you draw lines across the screen and fishes swim along them. As they do, they make a sound which changes in pitch according to how the line is drawn across the screen. There's another section where four fishes swim across the screen and you can record a different sample for each and they're all looped together. The most engrossing module is one where you have fishes bouncing between nodes on a grid. Each node represents a different note and has a pointer to another node, which you can turn to make the fishes go to a different node next. As the fishes bounce around the nodes at different speeds, they make layered music that reminds me of some of Brian Eno's work. In another module, you press different boxes on the screen to play notes. Each melody is looped four times, so you can build up layered pieces that change over time. It's all good fun, and the most accessible way to dabble with generative music.
Some of the levels are little more than toys, but others are sophisticated enough that you could consider them to be instruments. This poses some interesting questions: if I write music using Electroplankton, who owns the rights? The manual (PDF, 6MB) doesn't say, but does invite you to perform using Electroplankton without asking for any money for the privilege. Clearly the designer Toshio Iwai has invested time and creativity in making the level designs, algorithms and sounds that make my music possible. But without my creative input, the music would be random. Electroplankton does feature a computer-plays mode, so perhaps Nintendo would argue that my creative input is unnecessary? In which case, are we all just wasting our time?
We could go around the houses on this for ages, but it does seem amiss of Nintendo not to clarify the issue up-front. Still, if we are all wasting our time, there are worse ways to do that than listening to ambient music while watching cartoon fishes with big grins dancing.
Labels: art, games, music, nintendo, software
How to record/rip records for iPods and MP3 players
06 May 2006
Since I got a record player at Christmas, I've been tinkering with getting music on vinyl into a computer. I enjoy the gleam of the light across a mint 12" and the act of getting up and putting a new song on, having carefully chosen what would sound best next. But sometimes, it's nice to be able to play a track - perhaps even an otherwise unreleased b-side - on-demand in a single click. Perhaps most importantly, once these golden oldies are digitised, I can back them up and be sure that they won't degrade any further in quality.
My record player has a built-in pre-amp, so I can connect its output directly into the line-in on my PC. Initially I used a program called RIP Vinyl (see what they did there? Clever!). That worked well for pop music, but the volume settings for the line-in on my sound card appeared to be either extremely high or off. I couldn't get any sensible balance, which meant that noisy records suffered from clipping. It sounded like all the instruments were gargling with mouthwash at irregular intervals. But not, I hasten to add, in a good way.
I found I could get more control using the Sound Recorder program that comes free in Windows. Firstly, it worked with the second line-in socket my computer has (don't know why it has two, but it was free, so let's not question it). RIP Vinyl only coped with the one on the sound card. Secondly, it didn't suffer from any of the clipping.
Here's how to use Windows Sound Recorder to record vinyl:
- Find your advanced volume controls in Windows and adjust the line-in volume. If it's at zero, or the 'mute' checkbox is ticked, it's not going to work. I found a volume just about zero works just fine, but your mileage may vary.
- Go into Sound Recorder (it's in accessories > entertainment). By default, Sound Recorder can only record one minute of sound. The way to extend this is to load in a long silence and then record over it. You can do this by recording nothing for a minute, saving it, using Edit > insert file to insert it and repeat. Each time you do that, you add a minute. That kludge is - unbelievably - Microsoft-endorsed. Alternatively, download my ten minutes of silence.
- Put the needle on the record, and the drumbeat goes like this. Click the red round button to start recording.
- When the music stops, click the square stop button.
- Go to Edit > Delete after current position. That will get rid of any unnecessary silence at the end of your file.
- Go back to the start of your track in Sound Recorder and find where the music starts. This will take a bit of playing and stopping to work out. Just because the window shows a flatline when stopped, it doesn't necessarily mean the track's silent. Once you've found a spot just before the music starts, go to Edit > Delete before current position. That will get rid of any leading silence on your track.
- If you're recording an album, you'll need to extend your record time by inserting ten minute chunks repeatedly. By careful saving and use of the delete after and delete before, you can split a whole album into tracks. Be aware that the time counter loops at 999.99 seconds. That puzzled me for a bit.
- Sound Recorder will save a wav file. Using iTunes, you can load this using File > Add file to library. You can convert your WAV file to an MP3 by right clicking on it and selecting 'convert to MP3'. By doing this, you'll save as much as two thirds in file size without a noticeable drop in quality.
- Listen to your favourite old singles in an MP3 player and dance. Oh yeah. That's what it's about.
Labels: 1980s, music, software, technology


