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How to use this book

Sean McManus introduces you to his book Scratch Programming in Easy Steps

Book cover: Scratch Programming in Easy Steps

Welcome to the wonderful world of Scratch!

This book will show you some of the great projects you can build with Scratch, and will give you the skills and knowledge you need to start designing your own projects.

The book has been written so that each chapter teaches you something new, and builds on the previous chapters. For that reason, the best way to read this book is in chapter order.

Feel free to experiment as you go, though: there are lots of things you can do to customize and improve the examples in this book, and that’s a big part of what Scratch is all about.

If you need advice on something that hasn’t been covered yet, or you want to revise something you read earlier, consult the index for more information.

Here’s what’s in store:

The best way to use this book is to work your way through the chapters in order, creating the examples as you go. You’ll learn more about programming, and you’ll have a chance to customize the examples as you go. If you can’t get the examples to work, or if you want to take a shortcut, you can download them through the links on the book's homepage.

Preview the Scratch projects in the book

The slideshow below shows you the projects in Scratch Programming in Easy Steps. The book covers both the new web-based Scratch 2.0 and Scratch 1.4, which is used on the Raspberry Pi. If you want to use a webcam, you need to choose Scratch 2.0. To try some of these projects in your browser right now, visit my Scratch Game Examples Arcade.

screenshot from Scratch Programming in Easy Steps

Take your first steps with Scratch by programming the cat to walk.

Find out more...

For more information on the book and bonus content, visit the Scratch Programming in Easy Steps homepage